Charlie Hoyt FAQ


Q:

What do you do, Charlie Hoyt?

A:

Mainly I work with sound. Making noise is my job and my passion. I have taken on roles including Sound Designer, Composer, Mixer, and Recording Engineer, among others. I like to call myself an Aural Interaction Designer because I specialize in working with audio for interactive media like video games. Currently I work full time as a Sound Designer/Engineer for a video game development studio. I'm still often available for freelance and I'd love to hear about your project. Read on!

Q:

Where can I hear some of your stuff?

A:

Sorry! At the moment my portfolio and reel are currently unavailable online. Please get in touch and I will be glad to get you samples of my work that are relevant to your needs!
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Q:

What else have you done?

A:

Check out my stuffography.

Q:

What are Shufflesition and Humatar?

A:

Good question. Those are large-scale physical space games I designed. Have a look at the descriptions for Shufflesition and Humatar.

Q:

So wait, you're a game designer too?

A:

Yes! I love to think of new ways for people to hear and interact with audio. And guess what? I've also started to do work on video game design. I've got my own project and I'm dabbling in design for a team project. Look for more on that soon...

Q:

Are you available to do audio work for my project?

A:

Yes! Please e-mail me and we'll talk! ()

Q:

Are you available for game design work or consultancy?

A:

Yes to that too! E-mail me! ()

Q:

What should I do if I'm interested in running a game of Shufflesition or Humatar?

A:

E-mail me! ()

Q:

I have questions that aren't covered here. How do I e-mail you?

A:

E-mail me at !

Thanks for visiting!